11-19-2024 09:03 AM
Hello,
I've recently upgraded a project to Meta XR SDK v69.0.1 from an older Oculus Integration package. I'm having issues with the tracking origin. Floor Level and Eye Level are doing nothing differently, and both are setting my center as the world / rig origin of (0, 0, 0). Adjusting the VR Rig Y Position explicitly will fix this, but it doesn't seem like the best approach considering how this worked in the past.
I'm seeing the same behaviour in the sample scenes, but not in other sample projects provided by Meta, but no differences between the rigs in those and in my project.
Any advice appreciated. Using Unity 2022.3.25f1.