a month ago - last edited a month ago
Skinning mechanism of Meta Avatars 2 don't seem to play well with precise hand tracking and it seems that quite a bit of function has been sacrificed for form. I get why. Forcing the hands to follow the player's exact location can result in freaky looking avatars - especially with standing avatars from seated players.
But some multiplayer gameplay simply requires accurate representation of player's hands, like apps with grabbable objects. It breaks a lot of immersion when you see another player handling an object while the interacting hand is in a completely different location than the object.
I'm surprised there doesn't seem to be a quick fix to force the skin's hands to follow their true position, despite the risk of it looking unnatural. What I've tried:
Has anyone found any doable fix?