02-27-2025 08:42 AM
Hello, I am using the full body avatar sdk and if you use the example scene for animating the legs you will find a significant bug.
Meta Avatars SDK 35
unity 2021.3.38
Windows 10
https://youtu.be/PSUPLUaNEJM
Starting at around :40 you can see that even though I am keeping my head completely still, moving the controllers around causes the third person appearance of the avatar to look in different directions. This can be very extreme, causing an avatar that should be looking directly at you to look like they are focused on something entirely different.
Has anyone found a solution for this? It is limited to the leg animation example scene and it does not happen in the oculus home environment if you look in the mirror. I need to animate the avatars body and remaking everything from scratch is defeating the purpose of using a pre built system.