I was wondering if anyone has been successful in getting hand tracking to work with a unity build targetted for windows?
Considering you can use hand tracking with the oculus link inside Unity editor, surely this can be done for a build too...?
The application I'm creating needs to have 2 users:
One sat at the PC, controlling vehicles.
One using the headset guiding the vehicles.
It's kind of important that hand tracking is on as it allows the use of all fingers and gestures (unlike controllers).
I know I could network this and sideload onto the Quest 2 to get the PC and the headset to communicate over a server (multi-platform compatibility). However, this increases the scope of the project...