Soo, I know you're able to use hand-tracking in the Unity editor via Oculus Link, but how come you're not able to use hand tracking with a build targetted for windows? It's clearly possible considering you can have hand tracking in the editor, surely this is not something Oculus would not want developers to be able to utilise?
I'm currently working on a project where a user is on the PC, whilst another user is using the Oculus Quest 2 (to save networking) and they can interact with each other, but hand-tracking is also needed in this project and I'm not sure there's any way around it other than having to network a sideloaded application on the Quest 2...