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Hand models not following along when scaling an object

LinnPeder
Honored Guest

Hello 👋

I have an issue with scaling! When I grab and scale up an object, the hands do not follow with the scaling but are stuck - in the middle of now bigger object - until the grab is released. This happens when I am using HandGrabInteractable with HandPoses.

The only way to get around this, currently, is to use TouchHandGrabInteracable but then the hands are not visually holding on to the object, and the object is kind of free-floating, when the scale reaches its max limit, but the user is still trying to make it bigger.   

 

I would love to be able to use HandPose for specifying how the hand should grab onto the object but then the hands are, again, stuck in the start position of the scaling. To be clear; I do not want the hands to scale! I just want them to move with the scaling.  

 

I am using

  • Unity 6000.0.43f1
  • Meta XR Core SDK
  • Meta XR Interaction SDK
  • Meta XR Interaction SDK Essentials
  • Meta XR Platform SDK

 

Let me know if I need to elaborate on something. 

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