01-17-2024 05:54 AM
I have also tried making a basic project from scratch and the problem still occurs. If I use OpenXR as the plugin provider the hand placement is perfect, but as soon as I switch to Oculus the hands appear significantly lower then they should. Unfortunately my project doesn't work with OpenXR as the provider and there are various options with the Oculus provider that I require anyway. He's my repro steps for a plain sample project that shows the problem.