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Hand skeleton data startboneId issue

DaeHoSCI
Honored Guest

Hi, I'm trying to get hand skeleton position data from quest3.

I'm following https://developer.oculus.com/documentation/unity/unity-handtracking/ and https://www.youtube.com/watch?v=DR60_TCkmAY&t=305s this video.

 

But when I return handSkeleton.GetCurrentStartBoneId(), even though I added the hand skeleton(OVRHandPrefab) into the script explicitly, it gives me start bone id is FullBody_start.

 

The thing weird is end bone id is Hand_End properly.

 

Is there anyone else who struggled same problem with me?

 

Any suggestion or solution?

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