09-27-2024
04:00 AM
- last edited on
09-27-2024
02:21 PM
by
LordArceus
Using Unity XR Input, the Quest 3 controllers return supportsBuffer as false, however I was fairly certain that I had seen this returning as true before several months ago and given the supposed haptic capabilities of the Quest 3 controllers I would expect this to be supported. This is with using version 1.7.0 of the Input System package and Unity Engine version 2022.2.18f1.
10-20-2024 06:38 AM
Same here.