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[Help/BUG] Unity Play Mode Not Streaming to Oculus Quest 3 with Link

runningpixel
Explorer

Unity Version: 2022.3.32f1 to 2022.3.59f1
Device: Meta Quest 3
XR Plugin: Oculus (Enabled in XR Plug-in Management)

Issue Description
I’m developing a VR/MR application for the Oculus Quest 3, but now I'm experiencing an issue where Unity Play Mode does not stream to the headset, while it did before. This with more than a project.

Here’s what I’ve confirmed so far:

  1. Oculus Link is working correctly – the headset is detected and connected to the PC, and Link mode is enabled.
  2. In Unity, under Edit > Project Settings > XR Plug-in Management, I have enabled Oculus and checked Initialize XR on Startup.
  3. When I enter Play Mode in Unity, the scene does not appear in the headset, it shows a forever  loading on VR Unity window and Unity Editor freezes on GameView.repaint modal window.
  4. Developer Mode is enabled on the Quest 3, and Passthrough is allowed via Link.
  5. I have tried restarting Unity and reconnecting Oculus Link, but the issue persists.
  6. Last thing I see on the Unity Editor log file is XRTextureManager::RequestCreateTexture (three times)

Attempts to Fix

  • Restarted the Oculus headset and reconnected Oculus Link
  • Verified that the latest Meta Quest Developer Hub and Oculus drivers are installed on the PC
  • Checked the settings under Edit > Preferences > XR Plugin Management
  • Reinstalled Oculus Link

Questions

  • My PC received the KB5052093 Windows 11 update this morning, could be this related? If yes I should be not the only one experiencing the issue.

Has anyone else experienced this?

Edit: tried uninstalling KB5052093 and nothing changed.

3 REPLIES 3

seriousframes
Honored Guest

Same problem

runningpixel
Explorer

Update:

looks like it's something wrong with the DepthAPI component. Launching Play on Meta Quest Link works as expected when the Depth API is not used in scene. The weird this is that it worked well since a couple of days ago and nothing has been changed in Unity Editor/Oculus SDK (same versions, no changes)

runningpixel
Explorer