01-15-2025 01:15 AM
I am a junior developer and I have made a VR game using Unity which is now uploaded to the store. Now, I want to upload some DLC. I am currently in the testing phase and I have uploaded several test files through the CLI. By reading the developer documentation I know can be through the Platform. The AssetFile. GetList this API to get all the DLC asset file information, but can be by assetID to download.
There was no problem with this step.
But every time I upload a new APP versions would be on existing DLC files to generate an ID, and through the Platform. AssetFile. GetList will access to multiple identical DLC asset information, they are just different ID.
I know that the DLC purchased by the current user can be obtained from IAP.GetViewerPurchases() and that PurchaseList will be obtained, Elements also have ID in the list but this ID with Platform. AssetFile. GetList() get DLC asset ID no. So how do I download the corresponding DLC through the purchase information