11-13-2023 10:07 PM
So i am using the script from the loop back sample provided by meta, i have achieved record the animation and playback, but the animation is quite desynced with the audio that was recorded at the same time.
For animation, i just save a list of processed PacketData, then reinsert them back to the avatar that i want to playback, releasing it at the end.
For Audio recording, i just use the default unity recording.
Everything comes out, animation played well and audio too, but as the time pass, maybe after 10 second, the animation becomes no long align with the audio that was recorded at the same time. Seems animation plays a bit slow.
Is there any way to fix this? feels very sad since already figured the way to make it work(may still not be the right way though)
11-19-2023 05:33 PM
The default unity recording, do you mean unity recorder? or you develop a recorder by yourself with some C# scripts?
I am also doing something about the recording and playback stuff.