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Host can't see client moved objects

mirage2032
Honored Guest

Hi, I got the latest version of the SDK for Unity 6 LTS and started using the building blocks.
I added the building blocks for: avatar, auto match making, teleporter, a floor(with navmesh) and a few network connected objects.
For some reason when testing the client can see the objects moved by the host, which is expected, but the host can't see movements made by client. Any idea why it doesn't work? I tried creating a new scene and starting from scratch, same problem. For network I am using NGO.
Thanks

2 REPLIES 2

mirage2032
Honored Guest

Just  found the solution after asking the question here. When adding the building block for avatar I remember it asked me to install netcode. I installed an older version, I updated it now and the syncrionization is ok on both client and server.

lycaki
Honored Guest

Thanks for posting this, I was struggling with this for days, couldn't figure out when my host and client weren't seeing the objects moving. It was the 'netcode'!!!