In a prior version of unity i would import OVRAvatar package and everything would work well on import but now i'm receiving these messages
Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/P2PManager.cs(3,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?
Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlatformManager.cs(6,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?
Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlayerController.cs(5,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?
Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/RemotePlayer.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?
Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/VoipManager.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?
************ And when i open the CS Files in monodevelop, at the top they have somthing like using OVR.Platform; but the word Platform is in red.
NOTE ALSO ALl i want to do is a local game in my computer not a Networked game.
Never mind everyone i solved it by deleting all those cs files in the samples folder.
Now the question I have is how to set up the OVR Avatar hands on a OVRPlayer Controller. It's difficult. and i don't know how to align it to the controller or set up the hands so that they appear
Never mind everyone i solved it by deleting all those cs files in the samples folder.
Now the question I have is how to set up the OVR Avatar hands on a OVRPlayer Controller. It's difficult. and i don't know how to align it to the controller or set up the hands so that they appear