I am trying to set up an asymmetrical VR prototype, but I want to use an Xbox controller to control the PC player and let the VR player use the touch controllers to move.
The weirder thing is that the VR player only gets moved by the touch controllers, but the PC player gets moved by the touch controller ONLY with the left hand and ONLY in the Y axis! The Xbox controller works as expected, however.
How do I allow the VR player to move around with touch and PC player with a gamepad WITHOUT them influencing their non-corresponding player?
Unity v2018.2.14f1 Oculus Utilities v1.32.0 OVRPlugin v1.32.0 SDK v1.34.0. Using VRTK, although the problem exists in scenes without it as well