03-21-2025 03:25 AM
We are working on a VR application in Unity 6 using the Oculus Meta XR SDK, with two Ray Interactor instances—one for the left hand and one for the right hand.
Our goal is to deselect an interactable object when the ray stops hovering over it.
Currently, we are facing an issue where the last un hovered interactable object remains selected when clicking outside of any interactable object.
Meta XR SDK Version: 65.0.0
Unity Version: 6.0.0.1
Could you confirm whether this is a known Oculus bug, or is there a possible workaround to fix this?
Thanks in advance.