a month ago - last edited a month ago
Hello, As part of a project, I need to change the FOV of a Meta Quest 3.
I'm using Unity with the Meta Movement package and an InteractionRigOVR to track headset movements with a self-avatar.
I'd like to increase the FOV perceived by the user. I've already used a Post-Process Volume, but it's not usable for stereo cameras in the Meta Quest 3. Is there a solution for increasing the FoV in the Meta Quest 3?