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How to change the FoV of Meta Quest 3 lenses in Unity using InteractionRigOVR ?

pthulliez
Honored Guest

Hello, As part of a project, I need to change the FOV of a Meta Quest 3.

I'm using Unity with the Meta Movement package and an InteractionRigOVR to track headset movements with a self-avatar.

I'd like to increase the FOV perceived by the user. I've already used a Post-Process Volume, but it's not usable for stereo cameras in the Meta Quest 3. Is there a solution for increasing the FoV in the Meta Quest 3?

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