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How to create CameraRig with Controller-Driven Hands?

Lanzelot108
Explorer

Hi,

I followed the description but it does not work.

Using Meta Interaction SDK v64 I am trying to create a Camera Rig with controller-driven hands. I did the setup as described in this very brief text here:

https://developer.oculus.com/documentation/unity/unity-isdk-getting-started/#controllers-as-hands

Unfortunately I do not get controller-driven hands at all. Following the description, the controller models are still rendered when holding the physical controller. After that I set Controller driven hands in the OVR Manager to "Natural" (which I read somewhere else). This made the controller models disappear, rendering nothing instead.

Am I missing something or is this still a bug (see v62 ControllerDrivenHands broken?  ).

Regards

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