12-03-2019 01:11 AM
Solved! Go to Solution.
12-03-2019 10:12 AM
12-03-2019 07:15 AM
OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, OVRInput.Controller.RTouch);
As for speeding up/down the audio, you can set the pitch of your AudioSource based on the magnitude of the vector.
12-03-2019 10:12 AM