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How to make [OVRPlayerController] Character Controller follow Camera?

beyondinfinity
Expert Protege
Hi. I'm using the OVRPlayerController in a Rift project but the Character Contoller/Collider seems to stay in the middle of the tracking space even when I move around. It seems like the OVRPlayerController was made for 3DoF headsets.
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beyondinfinity
Expert Protege
I have integrated VRTK and its locomotion options instead. Thanks anyway!