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How to make Shared Anchors in the XR-Simulator with ParrelSync work?

florian.buchholz.1988
Expert Protege

Hi y'all,

has anyone ever figured out how to make shared anchors in the XR-Simulator work, meaning two Unity-Version running at the same time with Parrelsync?

Everything else works, if you have one Version running as Client, the other as Host, but the Anchors can not be shared, probably because the "localsharing_mock_server" is not actually connected to Meta's servers and of course it would be way tot easy to have a way of local sharing this valuable data without Meta in between.

I've tried several different ways, currently having Usersettings with testusers and "Standalone Platform" but, the loading (and probably sharing) the Shared anchors has failed everytime.

Host and Client can see each other, so Unity Netcode runs fine in the Simulator.

Best Regards
Florian Buchholz

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