I am making a game in Unity. Is there any blog or something which can help me understand how to use an avatar in Oculus go? I saw a video on youtube but Unity is showing an error of libovravatar.
Steps: - Download the Oculus Integration package - You need to first perform an entitlement check, so create a script for that. (Oculus integration comes with one, this lets you use the platform sdk in general) - Add OvrCameraRig prefab to your scene. Then under tracking space object, add the LocalAvatar prefab (both in Oculus Integration) - Then create a script for actually loading the avatar, it will set needed values on the ovravatar script. Here's mine.