10-23-2017 08:43 AM
10-26-2017 12:19 AM
10-26-2017 07:16 AM
imperativity said:
Hi,
Welcome to the Oculus Developer Forums.
Are you familiar with the documentation on OVROverlay here?
If you were to set the cubemap to underlay, does it still not show up in your scene?
deftware said:
Judging by the CopyTexture error complaining about formats, the problem is likely that you have a cubemap texture that has a different internal format than the framebuffer/screenshot texture.
If the texture can't copy because the src/dst are different formats then naturally it won't generate mipmaps, producing the mipmap error.
11-17-2017 07:27 AM
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