If you take a look at this video or image below you will see that the player has a visible helmet. I would like to know how I could achieve a similar effect with a 3d helmet. I am experimenting with a rpg type game where the player can find and collect armor that they can equip. Allowing the helmet to be visible would help minimize motion sickness. Unfortunately it is not as simple as putting it as a child of the main camera because then it just looks like a cross-eyed mess. I think the game in the video used a sprite, but I would like to use a 3d object. Anyone have any ideas on how I could achieve this?