11-05-2024 03:19 PM
First of all Hi,
I'm Using OpenXR for building Projects on Windows to then use Quest link to Stream it on the Headset, I'm utilizing Hand tracking as well which works just fine in unity editor playmode, but when I build the same project for Windows platform and then I run it using Quest Link Cable (My Setup is correct Headset runs fine in playmode), Headset wont recognize the app playing...
Here are the Build/OpenXR Settings I'm using.
Unity Version: 2022.3.41f1
Please do tell what I should do, or maybe what could be the problem. Thank you!