10-18-2024 09:49 AM
Hello Community,
I have the following problem:
I created an unity project with only the colocation building block (and all the dependent building blocks) and Auto Matchmaking Building Block. I also uploaded the apk into the dashboard, created a new channel and added three test users to the channel. On the two headsets I logged in with two different test users. But when the second headset tries to load the shared spatial anchor I get: "Failed to share the spatial anchor" error message on the first device.
My fear is, that it is impossible (only for testing purpose) to build an Unity Application with Meta's Colocation Building Block without having a verfied organization in the Meta Quest Dashboard.
Solved! Go to Solution.
10-19-2024 11:47 PM
you might run into two problems.
1. You won’t be able to create an online instance without app ID but it could still work
2. You will not be able to other participants in the correct location because room data won’t be shared. You can both interact with the shared objects but they will not appear in the same real world location.
10-19-2024 11:47 PM
you might run into two problems.
1. You won’t be able to create an online instance without app ID but it could still work
2. You will not be able to other participants in the correct location because room data won’t be shared. You can both interact with the shared objects but they will not appear in the same real world location.