cancel
Showing results for 
Search instead for 
Did you mean: 

Is there a way to switch mode between hand tracking and controllers through the SDK? - Unity C#

WonkeeKim
Honored Guest
Hi,

I am developing a Quest app for a client using Unity3D and Oculus Integration.
My client wants to use a hand tracking but still wants to use controllers at some points.
Currently, to switch the mode, I need to back to the Lobby and toggle the hands/controllers mode in the settings.
But is there a way to switch the mode through C# so I can switch it without exiting the app? Like when you push a button on controllers, you can use hand tracking, and then with a gesture, you can back to the controller mode.
If there is not, it would be really great to have it so people can switch it in the app.

Thank you.
5 REPLIES 5

kexuejia
Honored Guest
Excuse me, has this problem been solved?I have the same problem

CXVR
Honored Guest
@kexuejia
No, I haven't found a way to do this yet. Maybe current Oculus Integration doesn't have it.

DHARMAKAYA
Protege

Still isn't functioning...sigh...

YouToshihiko
Honored Guest

I have the same question, is there still no way?

sayanika
Honored Guest

Has anyone found a way to do this? I want to have similar functionality.