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Issue with Oculus Go using OVRGrabber and DistanceGrab

Anonymous
Not applicable
Hi guys,
So for a few days now, I have been trying to grab and move other GameObjects in Unity with my Oculus Go tracked remote but simply can't figure it out. I have even used the "DistanceGrab" sample scene from Oculus' "Sample Framework" as a template and managed to switch the hand avatar to the tracked remote but the distance grab doesn't work! [Note: I am using Unity (2018.2.2f1), the most recent Oculus SDK and the Sample Framework package from Oculus.]

Any help as to how to enable Grabbing, distance Grabbing and then moving will be GREATLY appreciated!
-Matt

I surrender my future to the forum...
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