08-30-2024 01:59 AM
We're using Unity 2021.3.41 / Oculus XR Plugin 3.4.0 / Meta XR SDK 60.
With XR plugins installed the input field on non-VR builds is broken as in the picture (instead a single line, the text area covers the full screen).
The same project without XR plugins installed works perfectly. It seems that Oculus scripts are listening to the event of focus on the input field (TextMeshPRO or Unity legacy input field, the bug still persist) and override the dimensions of the text field area. We have already tried to uncheck Initialize XR on Startup when building for non-vr devices, but nothing changes.
How can we fix?
Thanks,
Alexa