11-20-2024 11:21 AM
Hi,
I'm experiencing problems with shared spatial anchors and colocalization in our Unity project using Quest 3 headsets. Specifically, when developing in the Unity Editor with test user accounts, the OVRSpatialAnchor.LoadUnboundAnchors method doesn't load any anchors under certain conditions—for example, when starting the Unity Editor before the Android application.
Interestingly, if we build and run the Android application on two headsets, everything works fine on the devices themselves.
Environment:
What I've Tried:
Request for Assistance:
Thanks for your help!
11-20-2024 11:22 PM
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