11-17-2022 03:41 AM
Hello, i got a strange bug regarding Audio on a VR application for Oculus Quest 2. On the first Scene i load, audio works properly and i hear Audiosources in scene. If i load a new scene Audio stops working and i don't have any null reference (checked with logcat) regarding my AudioManager. Now it starts the real bug: if i put my oculus on standby without closing the application (it is still in the second scene loaded) and i put it back on Audio starts to work properly till a new Scene is loaded. Have you guys encountered anything like this ever?
01-07-2023 06:42 PM
Hey Astaroth,
Were you ever able to find a solution to this? I'm finding the exact same issue.