2 weeks ago
In my projects, it is strange that MRUK can't load real room data from device through Meta Quest Link in Unity play mode, but it can work if I build the app to Quest.
I have tried Meta XR SDK v76, v74 and v72 with Quest OS version v77 and v76, but all of them can't load room data through link. The version of my Meta Quest Link is the latest. The data source of my MRUK script is set to Device with Prefab Fallback. When running Unity play mode through link, it can't load data from device. Instead, it becomes Prefab mode. I have opened the spatial data permission in Meta Quest Link.
It is strange that there is a project which I developed two months ago using SDK v72. At that time, everything worked well. However, now the same project can't load room data from my Quest through Meta Quest Link. I didn't change any settings and I am sure this function was normal before. I also did a test. If the version of Quest is v74, it can load through link, but v77 and v76 have this problem. Does anyone meet the same problem?