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Measuring the pressure a Quest 3 Controller button is pressed.

glados.2024
Honored Guest

Hey there. I'm trying to get a value out of the Unity XR Input System that represents the force (pressure) a Player is pressing a button on a Quest 3 controller. Especially the Side-Grip and Trigger Buttons. Did someone ever do something similar and has a hint if this is even possible? 

Thanks 

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