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Meta All in One SDK v66 claims to allow us to disable the boundary in code

Tyke_18
Explorer

https://developer.oculus.com/downloads/package/meta-xr-core-sdk/

"66.0 - Release Notes

What's New

Boundary API
  • The Boundary API enables developers to suppress the boundary visibility, allowing users to go beyond the Guardian Boundary. The feature is closely related to Passthrough: The boundary visibility can only be suppressed when a Passthrough layer is rendered."

 

The official API docs only refer to v65. Has anyone managed to do this? If you have, would you be so kind as to tell me how please? I'm trying this

private OVRManager ovrManager;

ovrManager = FindObjectOfType<OVRManager>();

ovrManager.shouldBoundaryVisibilityBeSuppressed = true;

but the boundary still appears.

1 ACCEPTED SOLUTION

Accepted Solutions

mcgeezax4
Protege

https://developer.oculus.com/documentation/unity/unity-boundaryless/

I highly recommend you bookmark that whole documentation site, that's where all of the up to date guides are for all of the Meta SDK features.

View solution in original post

2 REPLIES 2

mcgeezax4
Protege

https://developer.oculus.com/documentation/unity/unity-boundaryless/

I highly recommend you bookmark that whole documentation site, that's where all of the up to date guides are for all of the Meta SDK features.

Thanks so much 🙂