01-05-2023 08:36 AM
Our application depends upon attaching objects to each avatars hands and head. Unfortunately this means we can't use LoadUser() to update an avatar's appearance if they changed it because there seems to be a bug where the critical joint transforms just fall to the local zero position when LoadUser() is called.
Here are the steps to reproduce:
04-30-2023 09:59 AM
Were you ever able to resolve this?