10-16-2024 08:06 AM
Hello all,
after following the steps to upgrade the Meta Avatar SDK from v24 to v29 (https://developers.meta.com/horizon/documentation/unity/meta-avatars-upgrade-to-v24/) there are scripts missing in AvatarSdkManagerStyle2Meta. That happens when we upgrade the samples from v24 to v29.
Anyone else had this issue and knows a solution to fix this?
Thank you.
Best Regards
Kai
10-18-2024 05:18 AM
Hello everyone,
after countless error messages and attempts to install the SDK update (partly reported in other recent posts), I was finally able to compile the application without error messages. Deleting the content in the Assets/Occulus/Avatar2 folder and copying the core assets again via the AvatarSDK menu in Unity helped in the end.
Currently, the scripts in AvatarSdkManagerStyle2Meta are also missing and no avatar is displayed.
@kai: Is an avatar displayed in your application?
There seems to be a general problem with the new AvatarSDK. I hope for an update soon...
Best regards,
Florian
10-18-2024 07:23 AM
Hi Florian,
the avatar is not displayed.
The error was forwarded as ticket to the avatar sdk team. Hopefully we get a reply soon.
Best Regards
Kai
10-22-2024 06:04 AM
Hi Florian,
another game developer could update the meta avatar sdk. He writes:
„What i have done is i first closed unity than deleted the old avatar sdk from the file system. Than started unity editor and entered safe mode. I imported the meta avatar sdk from asset store in safe mode, than i updated the meta xr sdk also in safe mode. Fixed all the compile errors and exited safe mode. Than restarted unity editor and imported sample assets and other assets“
Best Regards
Kai
10-22-2024 12:09 PM
Dear Kai,
thanks for forwarding! Did it work in youre case? The update could be somehow competed following this suggestion.
I get now a different shader error as in this recent post and I still can't compile the project.
Shader error in 'Avatar/Meta': undeclared identifier 'computeIndirectSubsurfaceContributionSH' at .../Library/PackageCache/com.meta.xr.sdk.avatars@29.7.0/Scripts/Common/Shaders/Recommended/MetaAvatarCore.hlsl(1664) (on gles3)
Best regards,
Florian
10-23-2024 03:46 AM
Hi Florian,
do you use the OvrAvatarStyle2Manager now and removed the old one?
Best Regards,
Kai
10-23-2024 12:22 PM
Hi Kai,
after the MetaAvatars SDK 30.1.1 was released yesterday, the update process could be completed without errors (from v24 and v29) and my project could be compiled. Now there are no errors, but still no avatars...
I removed the networked avatar from the project and re-entered the Networked Avatar Building Block with the new OVR AvatarManager script.
Maybe we just should wait for some more updates before we proceed 🙂
Best regards,
Florian
10-25-2024 08:51 PM
Hi Florian,
we gonna wait as well. We dont have endless resources and time.
Take care!
Best Regards
Kai
11-26-2024 12:50 PM
With the All-in-One SDK v.71 and a workaround (change "Preloaded Sample Avatar Size" value from 32 to 18, link ) the avatars are now displayed.
Somehow, I still have issues with migrating to the new OpenXR Hand Skeleton ...