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Meta Avatar v.29 Animation Locomotion

Oloap.92
Protege

Hi all,

I'm using the latest avatar SDK and I want to set up a local third person avatar with animated legs. I looked at the NetworkLoopbackExample sample scene, so I added the OVR Animation Behaviour script to the local avatar. However, the legs don't animate, they just stay still.
Is there a way to make them move?
Thanks in advance for any help.

 

6 REPLIES 6

bk_brainiac
Explorer

The legs should be moving when you move your headset. The behavior is coded to activate the animation when the headset is in motion.

I'm looking for a solution to activate the leg animation when moving the avatar with my controller with continuous motion. I haven't found any solution yet and it's not part of the Meta Building Block.  

Oloap.92
Protege

Hi, the local avatar's legs don't move even if I move the headset. They are like frozen, the feet aren't planted on the floor.

I have the same issue. The local avatar's leg do not move. I guess they are not supposed to move - only when viewed as a remove avatar.

Yeah, I think so too. I hope they fix it soon.

By chance, did you try to integrate the avatar editor as well?

bk_brainiac
Explorer

Usually local avatars are not rendered in full body mode so I'm not sure why the new SDK is rendering them that way now.

No i haven't integrated the editor yet. I'm trying to figure out how to integrate animation with controller locomotion.

Yeah, I agree. They made things more complicated then before. I'll inform you if I find anything useful about the locomotion. Thanks for your help.