12-11-2024 07:13 AM
Hi all,
I'm using the latest avatar SDK and I want to set up a local third person avatar with animated legs. I looked at the NetworkLoopbackExample sample scene, so I added the OVR Animation Behaviour script to the local avatar. However, the legs don't animate, they just stay still.
Is there a way to make them move?
Thanks in advance for any help.
a month ago
The legs should be moving when you move your headset. The behavior is coded to activate the animation when the headset is in motion.
I'm looking for a solution to activate the leg animation when moving the avatar with my controller with continuous motion. I haven't found any solution yet and it's not part of the Meta Building Block.
a month ago
Hi, the local avatar's legs don't move even if I move the headset. They are like frozen, the feet aren't planted on the floor.
a month ago
I have the same issue. The local avatar's leg do not move. I guess they are not supposed to move - only when viewed as a remove avatar.
a month ago
Yeah, I think so too. I hope they fix it soon.
By chance, did you try to integrate the avatar editor as well?
a month ago
Usually local avatars are not rendered in full body mode so I'm not sure why the new SDK is rendering them that way now.
No i haven't integrated the editor yet. I'm trying to figure out how to integrate animation with controller locomotion.
a month ago
Yeah, I agree. They made things more complicated then before. I'll inform you if I find anything useful about the locomotion. Thanks for your help.