09-30-2024 08:08 AM
Hi,
I'm using Unity 2022.3.16 with Avatars SDK 24.1.1 and I have started with a new project, following all the setup instructions here: https://developers.meta.com/horizon/documentation/unity/meta-avatars-config-project
I am testing with the MirrorScene from the Samples.
If I run it within the Unity editor, I can connect the Quest via Link and I see a default avatar with working IK for head and hands as well as some facial expression and lipsync.
BUT if I build it and run it directly on the Quest 3, I see my own avatar but in a fixed T-pose with no animation from IK or facial expression.
What am I missing?
TIA, Dave
12-11-2024 02:30 PM
Hi @BrunelsHat ,
I am facing the same problem with Unity version 2022.3.19 and Avatar SDK 24.1.1. Did you find a solution for the problem?
12-14-2024 04:04 AM
In case someone is facing the same problem. I am not sure which is the exact reason why this happens, but I have found out that when I build the app im developing with the "Patch" functionality from Unity, the avatar doesnt follow the skeleton and stays static in the T-pose described above. However, if I do a clean build of the apk, the avatar correctly follows the skeleton and everything works as expected.
Hope this is helpful.
01-20-2025 08:03 AM
This is the right answer! Building via Patch and it's T-Pose. But a clean Build works fine. Many thanks for the help!