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Meta Avatars SDK 24.1.1 works in Unity Editor with Link but not when running directly on Quest 3

BrunelsHat
Explorer

Hi,

I'm using Unity 2022.3.16 with Avatars SDK 24.1.1 and I have started with a new project, following all the setup instructions here: https://developers.meta.com/horizon/documentation/unity/meta-avatars-config-project

I am testing with the MirrorScene from the Samples.

If I run it within the Unity editor, I can connect the Quest via Link and I see a default avatar with working IK for head and hands as well as some facial expression and lipsync.

BUT if I build it and run it directly on the Quest 3, I see my own avatar but in a fixed T-pose with no animation from IK or facial expression.

What am I missing?


TIA, Dave

3 REPLIES 3

andoniretegi
Explorer

Hi @BrunelsHat ,

I am facing the same problem with Unity version 2022.3.19 and Avatar SDK 24.1.1. Did you find a solution for the problem?

andoniretegi
Explorer

In case someone is facing the same problem. I am not sure which is the exact reason why this happens, but I have found out that when I build the app im developing with the "Patch" functionality from Unity, the avatar doesnt follow the skeleton and stays static in the T-pose described above. However, if I do a clean build of the apk, the avatar correctly follows the skeleton and everything works as expected.

 

Hope this is helpful.

This is the right answer! Building via Patch and it's T-Pose. But a clean Build works fine. Many thanks for the help!