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Meta Movement Question

conceptfactory
Honored Guest

I'm looking for answers! What feature that does the sdk movement avatar index finger doesn't through past the UI button? I'm dont found any thing about it in their documentation.

conceptfactory_0-1736859538389.png

 

 

1 REPLY 1

Did a quick search and came across a few packages which might be of use: 
 
interaction-sdk-avatars2-integration
"Provides a system to use the OVRSyntheticHand as a data source for Meta Avatars in order to allow avatar fingers to follow poses and be affected by Poke Interactables"
 
and the more recent official samples:
Avatar Integration Samples
"contains sample scenes demonstrating the integration of Meta's Avatars SDK with the Meta XR Interaction SDK"
https://github.com/oculus-samples/Unity-MetaXRInteractionSDK-AvatarSample
 
From what I understand it, attaching the Interaction SDK's HandPhysicsCapsules component to the hands inside OVRHands and configuring the object references, gives you the physics-based interactions you need to interact with poke interactibles