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Meta SDKs not compatible with Unity 6

justindpnt
Explorer

Hello! It seems any version of the Meta all in one Unity package is not compatible with the Unity 6 preview. Just wanted to see if this was intentional and there is a timeline for this compatibility working?

When even just trying to get the sample scenes to work there are multiple command line errors, play mode over Quest Link results in a frozen screen, and if you can get a build made, it will crash after ~15 seconds (I think this depends on the actions taken in the app). The same project works perfectly in Unity 2022.3.

Any help or timeline would be greatly appreciated!

4 REPLIES 4

MissingNo7
Explorer

In Unity 6, the head tracking for me also seems to be turned off (or in a static locked position) whenever I try to test my game by using Quest Link and enabling play mode within Unity.

Try to add TrackedPoseDriver to CenterEyeAnchor.

trackedpose.png

I'm using the Meta Building Blocks to create my Camera Rig. I don't think the Tracked Pose Driver is included in the Camera Rig.

Right now my work around is to use Unity 2023.2.20f1 to test my project using the Quest 3 and pass-through in when starting Play Mode.

Unity 6 with the same project file has the head tracking stuck and seems that the Passthrough Building Block is also not working.

jedayki
Honored Guest

This is because the Oculus XR Plugin has not been updated to work with Unity 6 yet.

More information in this topic: 

https://communityforums.atmeta.com/t5/Unity-VR-Development/What-s-the-plan-for-Unity-6000-and-the-Un...