07-01-2024 11:02 AM
Hello! It seems any version of the Meta all in one Unity package is not compatible with the Unity 6 preview. Just wanted to see if this was intentional and there is a timeline for this compatibility working?
When even just trying to get the sample scenes to work there are multiple command line errors, play mode over Quest Link results in a frozen screen, and if you can get a build made, it will crash after ~15 seconds (I think this depends on the actions taken in the app). The same project works perfectly in Unity 2022.3.
Any help or timeline would be greatly appreciated!
07-16-2024 09:15 AM
In Unity 6, the head tracking for me also seems to be turned off (or in a static locked position) whenever I try to test my game by using Quest Link and enabling play mode within Unity.
07-17-2024 02:41 AM
Try to add TrackedPoseDriver to CenterEyeAnchor.
07-28-2024 12:45 PM
I'm using the Meta Building Blocks to create my Camera Rig. I don't think the Tracked Pose Driver is included in the Camera Rig.
Right now my work around is to use Unity 2023.2.20f1 to test my project using the Quest 3 and pass-through in when starting Play Mode.
Unity 6 with the same project file has the head tracking stuck and seems that the Passthrough Building Block is also not working.
07-28-2024 11:57 PM
This is because the Oculus XR Plugin has not been updated to work with Unity 6 yet.
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