07-21-2024
12:57 PM
- last edited on
07-25-2024
11:16 AM
by
TheAntiSocializ
Hey guys. I am currently working on a Side project. My aim is to create a Submarine control expeirence in Unity using the Meta XR SDK.
Now I have a prefab of a Cockpit that I spawn using the spatial anchor.
I want to have an intractable on it that I can grab with my hand (Hands Controls only btw.) which represents a typical Plane throttle "leaver" which the user can slide forwards and back.
Sadly, I have no clue how to do this as I'm not deep into the Meta XR SDK and cannot find any information about this topic, let alone know where to start looking 😕
Apart from that, I want to create a a leaver too that can go left and right as a means to Control the submarines Yaw axis. (this I can figure out by myself tho... I hope 😄 )
I'd be glad if anyone can help me out and explain it to me ❤️
Thanks a Lot
Solved! Go to Solution.
07-26-2024 03:03 PM
I'd suggest checking out the ISDK Transformers sample scene. There is an example of a chest with a grabbable lid that follows a similar constrained motion trajectory as a throttle leaver. Hope that helps!
07-26-2024 03:03 PM
I'd suggest checking out the ISDK Transformers sample scene. There is an example of a chest with a grabbable lid that follows a similar constrained motion trajectory as a throttle leaver. Hope that helps!
08-16-2024 04:38 AM
Thank you sooo soo much, I will definitely check that out!
08-27-2024 02:09 PM
This was it! Thank u so much!