06-13-2024 06:51 AM
Hi!
I wanted to explore automated testing on our app. I was able to get the Meta XR Simulator up and running, including connection with IRL quest 3 and it's controllers.
Here is my problem: no button/touch interaction on the Left controller is represented on the left hand, both using mouse&keyboard input in mXRsim, as well as input on connected IRL Quest controller. At the same time all of those inputs work correctly on the right hand, both from Right controller and from mouse&keyboard. (button/touch interactions = triggers, buttons, button touch surfaces, ect.)
Tracking on Left Hand (using IRL quest controller) works correctly.
To check if there is something wrong with our unity project I:
- tried similar interactions with WMR Mixed Reality Portal which has built in simulator - both hands button interactions are working
- tried installing mXRsim on old XR Interactions Toolkit (2.5.2) sample scene - same issue as in our project - Left hand button interactions do not work, right hand interacts with a scene just fine.
I do not see any errors in console indicating problems with input system.
I am using Unity 2022.3.14, OpenXR and Meta XR Simulator v65 installed via Package Manager.
08-01-2024 05:17 AM
If enyone else encounters this the solution seems to be switching to Meta OpenXR plugin, instead of vanilla OpenXR. Kudos go to Eric from XRI team for great suggestion.
In the end we did not adopt simulator because of other issues with it.
08-16-2024 12:11 PM
I am having the same problem even though I AM using the Meta OpenXR package.
Unity 6000.0.14f1
11-11-2024 01:10 AM
I'm also facing the same issue. Has anyone found a fix for this?
11-11-2024 08:00 AM
Hi, sorry for the problem. If you launched the headset server from the XR Simulator UI, could you try launching it from within the headset instead (https://developers.meta.com/horizon/documentation/unity/xrsim-data-forwarding#connect)? This might help solve the problem. Thanks!