05-04-2024 03:28 AM - edited 05-06-2024 03:27 AM
Meta XR Simulator doesn't connect to Synthetic Environment Server (SES) in Unity 6 Preview (6000.0.0f1) (on Windows 11) in Play mode.
But it works if Build and Run. In this case there are two windows: Meta XR Simulator and the Game window.
Why is that, could I fix it on my own or have I to wait for Meta SDK update?
Solved! Go to Solution.
10-23-2024 02:18 PM
This is probably related to a known issue in Unity 6 (see this post for details). We just released a patch release for v69 (69.0.1); could you try updating to the latest version and see if that fixes it?
07-23-2024 04:26 PM - edited 07-23-2024 04:36 PM
Gah I have the same issue.
In the XR Simulator when I KMB move I can see the values for headset and controller positions changing, but the rendered view doesn't move, and the Unity editor doesn't show any input.
*edit Ah yep I converted the project to Unity 2022.3 and the XR simulator worked instantly
10-23-2024 12:53 AM
I have the same issue.
10-23-2024 02:18 PM
This is probably related to a known issue in Unity 6 (see this post for details). We just released a patch release for v69 (69.0.1); could you try updating to the latest version and see if that fixes it?
10-23-2024 06:01 PM
Thank you, you helped me solve this problem.😁
10-24-2024 12:37 AM
Thank you!
Everything is working now on Unity 6 6000.0.23f1 with updated libs (see screenshot) both for Windows and Android build platforms:
10-24-2024 06:44 AM - edited 10-24-2024 07:38 AM
Using Unity 6 6000.0.23f1 but I only have the 69.0.0 and not the 69.0.1.
Is this because I'm using the All-in-One SDK?
Thanks for the help
10-24-2024 07:25 AM
> Is this because I'm using the All-in-One SDK?
I think yes. As I see there is some lag between updates of individual libs and all-in-one package
10-24-2024 07:42 AM
Nevermind, I just had to restart my Unity. Also, it works now!
Thank you for the help!