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Meta XR Simulator doesn't work in Unity 6 Preview (6000.0.0f1)

Dens1ty
Protege

Meta XR Simulator doesn't connect to Synthetic Environment Server (SES) in Unity 6 Preview (6000.0.0f1) (on Windows 11) in Play mode.

But it works if Build and Run. In this case there are two windows: Meta XR Simulator and the Game window.

Why is that, could I fix it on my own or have I to wait for Meta SDK update?

MetaXRSimulator_ConnectedInBuildAndRunMode.pngMetaXRSimulator_NotConnectedInPlayMode.png

1 ACCEPTED SOLUTION

Accepted Solutions

tdmowrer
Meta Employee

This is probably related to a known issue in Unity 6 (see this post for details). We just released a patch release for v69 (69.0.1); could you try updating to the latest version and see if that fixes it?

View solution in original post

8 REPLIES 8

thatnzguy22
Explorer

Gah I have the same issue.

In the XR Simulator when I KMB move I can see the values for headset and controller positions changing, but the rendered view doesn't move, and the Unity editor doesn't show any input.

 

*edit Ah yep I converted the project to Unity 2022.3 and the XR simulator worked instantly

 

lomonydodo
Honored Guest

I have the same issue.

lomonydodo_0-1729670008530.png

 

tdmowrer
Meta Employee

This is probably related to a known issue in Unity 6 (see this post for details). We just released a patch release for v69 (69.0.1); could you try updating to the latest version and see if that fixes it?

lomonydodo
Honored Guest

Thank you, you helped me solve this problem.😁

Thank you!

Everything is working now on Unity 6 6000.0.23f1 with updated libs (see screenshot) both for Windows and Android build platforms:

1.jpg

sapix
Honored Guest

Using Unity 6 6000.0.23f1 but I only have the 69.0.0 and not the 69.0.1.
Is this because I'm using the All-in-One SDK?

Screenshot 2024-10-24 154202.png

 

 

 

 

 

Thanks for the help

> Is this because I'm using the All-in-One SDK?

I think yes. As I see there is some lag between updates of individual libs and all-in-one package

Nevermind, I just had to restart my Unity. Also, it works now!
Thank you for the help!