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Meta v29 Avatars Height placement logic

GlimpseGroupDev
Explorer

Hello, we are upgrading from the old avatars to the new v29 avatars. I have noticed that in all the demos for the new avatars, there is not a 1:1 relationship between the location of the headset/controllers compared to where the avatar places it's head and hands. For instance, in the "legsnetworkloopback" demo scene, if I start the scene sitting, the mirrored avatar will be standing and continue standing when I stand, not changing height at all. This means that I can be moving around a lot and it is not reflected at all in the appearance of the avatar...

 

So in a networked environment, that means that if I point at a plant or something, other users will see my avatar at a different height from where I actually am and I will be pointing at something else.

Request: Does anyone know a way to restore the relationship between the floor and the users head back to match that of the avatar? This discrepancy between the actual locations of the rig and the positioning of the avatar causes all sorts of logical headaches and it would be much simpler to match the positions and then just let the legs find the floor from there

1 REPLY 1

MetaQuestSupport
Community Manager
Community Manager

Hey, @GlimpseGroupDev 

 

We believe our agents at Developer Support may be able to assist you better with this question.

You can contact them here:

https://developer.oculus.com/support/