11-15-2016 12:52 AM
11-21-2016 09:02 PM
trackerAnchor.localRotation = tracker.orientation;
centerEyeAnchor.localRotation = VR.InputTracking.GetLocalRotation(VR.VRNode.CenterEye);
leftEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : VR.InputTracking.GetLocalRotation(VR.VRNode.LeftEye);
rightEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : VR.InputTracking.GetLocalRotation(VR.VRNode.RightEye);
leftHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.LTouch);
rightHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch);
trackerAnchor.localPosition = tracker.position;
centerEyeAnchor.localPosition = VR.InputTracking.GetLocalPosition(VR.VRNode.CenterEye);
leftEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : VR.InputTracking.GetLocalPosition(VR.VRNode.LeftEye);
rightEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : VR.InputTracking.GetLocalPosition(VR.VRNode.RightEye);
leftHandAnchor.localPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch);
rightHandAnchor.localPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch);
11-25-2016 11:38 AM
12-10-2016 02:34 PM
12-10-2016 02:38 PM
01-18-2017 03:05 PM
01-31-2017 03:15 PM
imperativity said:
This has been determined to be a bug within Unity itself. We should have a fix for this in the Oculus Utilities 1.11 release due out by 1/26/17.
02-16-2017 01:13 AM
02-23-2017 11:42 AM
02-23-2017 11:42 AM