a month ago
Hi,
I am using the Meta XR SDK and the OVROverlayCanvas to try and get my canvas to be more readable. While I can use Meta Link and the Simulator (with Preview in Editor) to see the imposter, when I make a build, I see nothing. Since the camera culls the original UI layer, I see nothing, but I can still interact with the UI (the raycast stops where the UI is) but no visuals. Layers are set on the canvas and children to UI with the overlay layer set to 'Overlay UI' which is culled in the camera. In the logs, the only useful bit I see is an error:
Camera.GetStereoProjectionMatrix is returning an invalid valid value since the value has not been set.
This issue occurs if I try to build the OVROverlayCanvas or OVROverlayCanvas_Text example scenes, but the regular OVROverlay example works as intended.
I am using Unity 2022.3.46f1
Meta XR SDK 68.0.2
URP 14.0.11
Anyone know what I could be missing?