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OCULUSXR crashing Unity editor and any OculusXR builds after latest update

DSE_Curtis
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OculusXR within Unity Editor and any builds created are now constantly crashing after this latest Oculus Update.

These are the 2 errors that are crashing everything. This comes out of nowhere for me after the latest Oculus update.

This only happens with OculusXR. Switching to OpenXR within the editor and all builds with it work fine. But it should also work with OculusXR.

 

DllNotFoundException: Unable to load DLL 'MicrosoftOpenXRPlugin': The specified module could not be found. at Microsoft.MixedReality.OpenXR.NativeLib.SetPluginEnvironment (Microsoft.MixedReality.OpenXR.PluginEnvironment pluginEnvironment, System.String pluginInfo) [0x00000] in <00000000000000000000000000000000>:0 at Microsoft.MixedReality.OpenXR.PluginEnvironmentSubsystem.InitializePlugin () [0x00000] in <00000000000000000000000000000000>:0 DllNotFoundException: Unable to load DLL

'AudioPluginOculusSpatializer': The specified module could not be found. at ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () [0x00000] in <00000000000000000000000000000000>:0

5 REPLIES 5

DSE_Curtis
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I removed all WMR Packages from my project which fixed the issue. But this really comes out of nowhere though after this latest update. I'll find out soon what the repercussions are when I hook up the Reverb.

DSE_Curtis
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Scratch that. The editor continues to crash with no log reference. There's definitely an issue with this latest update.

DSE_Curtis
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I also have to DISABLE all MetaXR features under the OpenXR plug-in management, even though I'm building for OculusXR.Screenshot 2023-06-13 135409.jpg

DSE_Curtis
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Using OculusXR within the editor crashes. I can only run my game in the editor through OpenXR, but even then I don't have any audio coming through the headset. Audio works everywhere else outside of the editor through the headset.

DSE_Curtis
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100% this latest update is BROKEN.

My Link cable and Headset onnection work fine with OpenXR.

If I switch to OculusXR, 2 things:

• Unity Crashes when I press Play to test my build. The Oculus Desktop App also crashes and restarts, cutting my connection to the headset and sending me back to the stand-alone home environment.

• I close Unity. If I test my LINK connection through the Oculus Desktop App, the same thing happens. The Oculus Desktop App crashes and restarts. The headset sends me back to the stand-alone home environment. The problem can't be Unity because it's closed.