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OVR Project Config - Stereo Splash Screen does not render correctly in build.

PaulEllinor
Honored Guest

Hi,

I've had a problem with making the stereoscopic option work for the splash in the OVR project config.
My texture is formated correctly, background set to passthrough.
When I build and run on device (Quest3) it just renders as a normal texture side by side, rather than
per eye as expected. Am I missing something in my build settings here?
I'm running Unity 2022.3.20f1

1 REPLY 1

MetaQuestSupport
Community Manager
Community Manager

Hey there, @PaulEllinor 

We believe our agents at Developer Support may be able to assist you better with this question.

 

You can contact them here:

https://developer.oculus.com/support/