10-18-2024 03:17 AM
Hi,
I've had a problem with making the stereoscopic option work for the splash in the OVR project config.
My texture is formated correctly, background set to passthrough.
When I build and run on device (Quest3) it just renders as a normal texture side by side, rather than
per eye as expected. Am I missing something in my build settings here?
I'm running Unity 2022.3.20f1
10-18-2024 01:25 PM
Hey there, @PaulEllinor
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