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OVRInput not working correctly

MSickTAG
Honored Guest
Using:
Unity 2017.2 


OVRPlugin 1.18.1


GearVR controller

Steps to duplicate:
Taking input from "GetActiveController"
Press one or more buttons on the controller
Release all buttons
Active controller becomes Controller.Gamepad 

Effect/Issue:
"GetActiveController" will switch from the currently in use (right or left tracked) controller to Controller.Gamepad.
Since the gamepad has no position info, it sets the local position to 0,0,0 and the controller is ignored until the trigger is pressed and held or you take off the headset and put it back on.

A workaround is to explicitly call the right or the left input, instead of GetActiveController.
1 REPLY 1

melligeorgiou
Honored Guest
We're also experiencing this. Is there an official fix for this yet?