01-19-2023 05:36 AM
We're making project in OpenXR and we are using Legacy OVR plugin version, because of performance problems. Also we are not using OculusXR feature. From what I know in the past this configuration worked, but as checking it now the OVR plugin is not being attached to build. Error is thrown: DllNotFoundException: Unable to load DLL 'OVRPlugin'. Tried the load the following dynamic libraries: Unable to load dynamic library 'OVRPlugin' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "OVRPlugin" not found. I would like to be sure is that configuration with OpenXR and Legacy OVR plugin and disabled OculusXR feature can work at all? If yes than what could be a problem. I would like to add that when playing game through editor OVR plugin works normally.
09-27-2024 04:16 AM
I encounter also feature issues as concerned for OpenXR. Several basic parameters, like acceleration, are no longer retrieved, which is problematic, since Meta Quest is an autonomous headset without exterior handler detectors. When the handler is not tracked by the headset, linear and acceleration are the only FVector data still available.